Islands on Another World (GW2)

A fantastical world filled with action and adventure, where the land can be both beautiful and deadly. An RP world based on the Guild Wars game, individuals and groups of people battle deadly creatures, powerful nemeses and each other to maintain a balance between good and evil. Professions of the land include Monks, Rangers, Warriors, Elementalists, Necromancers, Mesmers, Ritualists, Assassins, Dervish and Paragons. Ocassionally humans will seek aid from the 5 gods, Balthazar, Melandru, Dwayna, Grenth, and Lyssa when confronting a powerful foe beyond their abilities.
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Joined: Fri Oct 30, 2020 9:33 pm

Re: Islands on Another World (GW2)

Post by Quaxo9 »

Nairn Tuckamore and Fira-Nar

While the group's goal was to keep one (or more) cultists alive long enough to question, the cultists seemed to have other plans. It quickly became clear that while their primary intention was to kill the party members, they weren't about to be left wounded. In the course of the skirmish, some of them turned their own weapons on themselves or swallowed small pouches of what could only be poison for how it left their faces and bodies twisted in pain. Fira found she was having little luck not completely braining any of them who came in her sword's path.

Nairn decided that she had the advantage of perspective once again. While she could have leapt into the fray, she hung back a moment, judging the individual cultists as best she could with their similar raiment. The ones that ran forward to die by the sword weren't very interesting, but the ones that hung back, attempting to cast particular, one who was being guarded by two others. She took a step closer to Anakita and spoke quietly despite the din, "Cover me. Far wall." and vanished through a shadow portal.

She popped up between the two guards, her back to them, facing the main caster. With a flick of her wrist, she brought the tips of her daggers up and raised her arms in a swift motion. The points caught the man under his arms, the motion driving his hands up and away from each other as he was pinned to the wall several feet off the ground. Nairn didn't turn to ensure her safety, knowing that if she took her eyes off her quarry for an instant he might find a way to follow in the footsteps of many of his comrades.
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Monkey Kitty
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Joined: Fri Oct 30, 2020 2:31 am

Re: Islands on Another World (GW2)

Post by Monkey Kitty »

Anakita Snakecharm

This was an instruction Anakita understood well. She nodded, and maintained cover fire for Nairn, loosing a steady stream of arrows on anyone who might interfere with Nairn's plan. Anakita wasn't quite sure what that plan was yet - but she was happy to do her part, and wait and see.

The cultist, however, had other ideas. He looked Nairn in the eyes.

"Interesting company you keep, kin-slayer," he said, with a faint sneer and no sign of fear or hesitation.
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